quadrotor/roll_pulse
A scenario of the Quadrotor model, from tools/trace/scenarios/quadrotor/roll_pulse.cpp.
✓ pass
- The clang run (clang 18.1 optimized) matches the committed trace.
- The gcc run (gcc 13.3 optimized) matches the committed trace.
Shown on
These players show the same trace, with panels chosen to explain it:
- What does a roll torque pulse do to an uncontrolled quadrotor? (How the Quadrotor Model Works)
- What does a roll torque pulse do to an uncontrolled quadrotor? (Trace Player)
Every channel
The 3-D view needs WebGL, which this browser does not provide. The plots and the description below show the same trace.
position [m] x y z
velocity [m/s] x y z
body_rates [rad/s] x y z
rotor_speeds [rad/s] rotor 1 rotor 2 rotor 3 rotor 4 dashed: command
rotor_thrusts [N] rotor 1 rotor 2 rotor 3 rotor 4
roll_pitch_yaw [rad] roll pitch yaw
t = 0.000 s / 1.500 s
Keys (with the player focused): Space play/pause · ← → one sample (Shift: ten) · Home/End · [ ] speed
1.5 s of the model/quadrotor scenario roll_pulse.cpp, 151 samples every 0.01 s. The panels plot every channel that changes: position, velocity, body_rates, rotor_speeds, rotor_thrusts, roll_pitch_yaw, with setpoints dashed. 3 events are marked. Pass criteria: BB-V3 attitude_norm_error_max <= 1.7763568394002505e-15.
- left rotors +40 rad/s, right rotors -40 rad/s: roll torque
- reversed: braking torque
- hover command: the vehicle stays rolled about 10°
- ✓ passBB-V3 attitude_norm_error_max = 4.44e-16 (<= 1.78e-15), computed by the scenario harness