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Autonomous drone racing: why, what, how, and what it taught

Date: 2026-10-28 Purpose: The context behind this repo. Why drone racing is used to push autonomy forward, what each generation of systems solved and how, the leagues that measured it (the IROS Autonomous Drone Racing competitions and the Abu Dhabi Autonomous Racing League, A2RL), and the insights that carry over to our baselines. The component-by-component survey used to choose the baselines is the state of the art; this document is the history and the argument behind it.

Facts drawn from a paper or article are cited by number; web pages were accessed on 2026-10-28. Numbers are quoted as their source states them. Where sources disagree, both values are given with their sources. Statements marked (assessment) are our own judgment.

A race is a small, closed problem that touches every part of an autonomy stack at once. The drone must fly “through a sequence of gates and avoid obstacles as quickly as possible using onboard sensors and limited computational power”, at speeds above 80 km/h and accelerations above 4 g, which raises “significant challenges across perception, planning, control, and state estimation” [1]. It must “perceive, reason, plan, and act on the tens of milliseconds scale, all onboard a computationally limited platform” [1].

What makes it a good benchmark:

  • One score. Drone racing “offers a single measure of the progress of the state-of-the-art in autonomous flying robotics: lap time” [1]. Success rate is the second number.
  • No hiding place. “At the edge of a drone’s performance envelope, all parts—perception, state-estimation, planning, and control—need to meticulously work together” [1]. A weak component shows up as lap time or a crash.
  • A human reference. Expert pilots fly at “well over 100kph with only a first-person view camera”, adapt to a new track “in a matter of minutes”, and train for years [1]. Human-vs-AI races give an absolute bar.
  • Harder than the lab. All sensing and computing is onboard, one gate is not enough, and gates may move or sit among other obstacles [8]. Competitions add unknown venues, gates placed off the published map, “lighting effects optimized for spectators rather than for drones, and large crowds” [15].
  • Transfer. The same capabilities serve inspection, delivery and search and rescue, where “faster flight increases the operating radius achievable with a given battery” [1].

(assessment) For this repo, racing is the forcing function for the Branes.AI platform (README): every weakness in perception latency, estimation accuracy, control bandwidth or compute efficiency becomes a number on a scoreboard.

YearsProblemWhat solved itEvidence
2016–2017Fly a gate course at all, without external positioningWaypoints from the published course map, corrected by gate detection: stereo visual servoing (KAIST), monocular SLAM (INAOE), VIO (UZH)IROS 2016 and 2017 winners passed 10 of 26 and 9 of 13 gates, at about 0.6 and 0.7 m/s [1][5][8]
2017Fly fast against a human on a known courseVision-based navigation built with Google’s Tango (NASA JPL)The human pilot won, 11.1 s against 13.9 s average lap [14]
2018See gates robustly, and fly despite map errorA CNN predicting gate poses with uncertainty, fused into a gate map by an EKF, flown by MPC (UZH, “Beauty and the Beast”)Won IROS 2018: 8 gates in 31.8 s, against 61 s for second [10]
2018–2020Learn perception without real labelsDomain-randomized simulation, zero-shot transfer to the real drone [22][23]Moving-gate tracks flown from a CNN waypoint output [22]
2019A full course, on a standard drone, in a public arenaGate segmentation (GateNet), a model-based state estimator, risk-based control (MAVLab); VIO + multi-gate corner EKF (UZH)MAVLab won AlphaPilot; no AI beat the human pilot [15][16][17]
2021–2022Use the whole actuator envelopeTime-optimal planning with complementary progress constraints (CPC) [24]; model predictive contouring control (MPCC) [25]Faster than expert human pilots in a motion-capture arena [24][25]
2021–2023Robustness to model mismatch at the limitDeep RL on a task-level objective [28][29]; residual models of perception and dynamics fitted from real flights (Swift) [30]Swift won 15 of 25 races against three champions [30]
2025Champion-level racing on one camera, on a fixed drone, in a leagueGate segmentation → multi-gate PnP → EKF with a drag model; an RL-trained network sending motor commands at 500 Hz (MonoRace) [32]Won A2RL 2025, beating all AI teams and three champion human pilots [32]
2025–Racing other dronesOpponent-aware RL, multi-agent self-play [38][39]Open: collisions decided both Swift’s and MonoRace’s losses [30][32]

3.1 IROS Autonomous Drone Racing, 2016–2019

Section titled “3.1 IROS Autonomous Drone Racing, 2016–2019”

The ADR competition “took place during the IROS conference between 2016 and 2019” [1]. It was organized by Hyungpil Moon (Sungkyunkwan University) and Hyunchul Shim (KAIST), joined by Si Jung Kim (UNLV) in 2017 [4][6]. The rule did not change: flight is fully autonomous, the drone that passes the most consecutive gates wins, and when gate counts tie or the track is completed, the fastest drone wins [8]. Teams received the course layout in advance, so the successful teams flew “waypoint tracking and visual gate recognition”, and, by that 2019 review, no team “could complete the whole racing track” [2]. No ADR edition after 2019 was found.

EditionFieldWinner and resultWinning approach
2016, Daejeon (12 Oct [3])11 teams competed [1]KAIST: 10 of 26 gates in 1 min 26 s; a human flew all 26 in 1 min 31 s [1]. 2nd TU Delft MAVLab (also 10 gates, slower), 3rd ETH Zurich [3]Stereo gate detection, direct visual servoing to the gate center [5]
2017, Vancouver14 registered, 5 flew in person [1]INAOE (team QuetzalC++): 9 of 13 gates [1] in 194 s [9]. 2nd UZH [7]Monocular SLAM with relative waypoints, gate detection correcting drift [8]
2018, Madrid (3 Oct [11])8-gate track [12]UZH: all 8 gates in 31.8 s; second 61 s, third (University of Maryland) 90.1 s [10][12]CNN gate poses + EKF gate map + MPC, on VIO [10]
2019, Macau (5 Nov)6 teams; as many runs as possible in five minutes [13]University of Tsukuba: 15 runs in 4:47. 2nd UMD: 14 runs in 4:42 [13]Not published in a source we found

The 2016 rules allowed any safe sensor and offered an onboard-compute division and a remote-compute division; GPS was expected to be unavailable [4]. The 2016 track had five test elements (a high-speed straight, sharp turns, a zig-zag, a spiral, and a dynamic obstacle) [4].

What the series showed: in three years the winning speed rose from about 0.6 m/s [1] to 2.0 m/s [1] (one participant reports 2.5 m/s [15]) as teams combined learned perception with optimal control [1]. The approaches that worked used the known map and corrected it with gate detections; (assessment) every later winner cited here kept that pattern.

3.2 Between the leagues: JPL, AlphaPilot, Game of Drones

Section titled “3.2 Between the leagues: JPL, AlphaPilot, Game of Drones”
  • NASA JPL vs. Ken Loo, Oct 2017. A time trial between three JPL drones (navigation built with Google’s Tango) and a world-class pilot. Loo averaged 11.1 s per lap, the drones 13.9 s. The drones flew the same line every lap; motion blur at high speed caused tracking loss [14].
  • Lockheed Martin AlphaPilot / AI Robotic Racing (AIRR), 2019, run with the Drone Racing League.
    • 424 teams registered; nine finalists were selected by a computer-vision task, a simulated race in MIT’s FlightGoggles, and a written approach [15][21].
    • Every team flew the same drone: about 0.7 m across, 3.4 kg, thrust-to-weight 1.4, an NVIDIA Jetson Xavier, two forward stereo pairs, an IMU and a laser rangefinder [16].
    • Gate positions were given in advance with up to about ±3 m of horizontal uncertainty, and the final course was about 74 m long [16].
    • MAVLab (TU Delft) won the $1 million prize, ahead of UZH and KAIST [17]. MAVLab gives its time as 12 s, at a 6.75 m/s average and 9.19 m/s maximum [15]. Other sources give 11 s [1] and 11.5 s [18]; UZH reports its own full-course time as 11.36 s [16].
    • A further $250,000 was offered to the first team to beat a human-piloted drone. In that race the pilot Gabriel “Gab707” Kocher beat MAVLab on the same drone, in 6 s [17] (6.9 s per [18]).
    • MAVLab used one of the four cameras, “as this setup matches the challenge that human pilots have to face” [15].
  • NeurIPS 2019 Game of Drones (Microsoft Research). A simulation-only, head-to-head race in AirSim, in three tiers: planning only, perception only, and full autonomy against an opponent [19][20].

3.3 A2RL: the Abu Dhabi Autonomous Racing League

Section titled “3.3 A2RL: the Abu Dhabi Autonomous Racing League”

A2RL is organized by ASPIRE, part of Abu Dhabi’s Advanced Technology Research Council (ATRC) [42][45]. It started with autonomous cars: the first race was held on 27 Apr 2024 at Yas Marina Circuit [42]. A2RL and the Drone Champions League (DCL) announced a drone partnership in Dec 2023 [43], and in Jul 2024 A2RL launched a drone championship with a US$1 million prize purse, qualified in simulation, with the finale in April 2025 [44].

What makes A2RL different from the leagues before it (assessment): one standard drone for every team, the strictest sensor rule yet (one camera and an IMU), and four race formats that include human pilots and other drones. It measures not only whether autonomy can fly fast, but whether it can do so reliably, with minimal sensing, among other aircraft.

Season 1: A2RL x DCL, 2025Season 2, 2026
Dates, venue11–12 Apr 2025, ADNEC Marina Hall, Abu Dhabi [32][45]21–22 Jan 2026, UMEX, Abu Dhabi [47]
PrizeUS$1 million across four challenges [46]US$600,000 [47]
Field14 teams in finals week [45]Returning teams plus eight new ones, through virtual rounds and qualification in Nov 2025 [48]
DroneIdentical for all teams: 966 g, 5.1-inch props; STM32H743 flight controller; NVIDIA Jetson Orin NX; one rolling-shutter camera, 155° × 115°, 820 × 616 at 90 Hz [32]The official A2RL drone; hardware modifications prohibited [50]
Sensors“A single forward-facing camera and an inertial measurement unit” [46]; no external localization [32]“A single forward-facing monocular RGB camera and an inertial measurement unit”; no LiDAR, stereo vision, GPS or external positioning [47]
FormatsAI Grand Challenge (two-lap time trial), AI vs Human, multi-drone race (four AI drones), AI Drag Race [32][46]AI Speed Challenge, multi-drone Gold and Silver races, Human vs AI (best of nine) [47]
ResultsMAVLab won the Grand Challenge (16.56 s two-lap time), AI vs Human (against three champion pilots) and the Drag Race; TII Racing won the multi-drone race [32][45]TII Racing won the Speed Challenge, 12.032 s, ahead of MAVLab, 12.832 s; MAVLab won the Gold race, FlyBy the Silver; champion pilot Minchan Kim beat TII Racing’s AI in the deciding ninth race, after the AI hit a gate [47]

The 2025 track had 11 gates with a 1.5 m opening, including two double gates and a split-S, inside a 76 × 18 × 5.4 m volume of a 100 × 30 m hall [32]. MonoRace placed third in the multi-drone race after a collision, because it had no drone detection or avoidance [32].

Two cautions on the 2026 numbers. The organizer calls 12.032 s “a benchmark lap time” [47], while Team FlyBy reports its own laps of 8.0 s and 7.8 s [49][50]; the two evidently measure different things, and we quote the organizer’s figure. And no official A2RL drone rulebook is public: the rules above come from organizer press material and team reports [32][46][47][50], and the A2RL site lists regulations for the car races only [51] (an open action in the mission requirements, §7).

ProblemResultMethodVenue
Agile flight on one camera and an IMU250 g quadrotor through narrow windows at 4.5 m/s [40]Monocular VIO, onboard planning and controlLoianno et al., RA-L 2017 [40]
Keep the target in view while flyingThe camera’s point of interest kept in view inside the optimization [41]Perception-aware MPC (PAMPC)Falanga et al., IROS 2018 [41]
Gates that move, without a mapA CNN outputs a waypoint and speed; a planner and controller fly it [22]Learned perception + classical controlKaufmann et al., CoRL 2018 [22]
Training dataZero-shot sim-to-real transfer of the racing CNN [23]Domain randomizationLoquercio et al., T-RO 2020 [23]
Map uncertainty on a real courseWon IROS 2018 by a factor of two [10]CNN gate poses with uncertainty → EKF gate map → MPCKaufmann et al., ICRA 2019 [10]
A standard drone in a public arenaWon AlphaPilot 2019 [15]GateNet segmentation, model-based estimation, risk-based controlDe Wagter et al., Field Robotics 2022 [15]
Same, with VIOSecond in AlphaPilot 2019; 100 % success at 5 m/s, 60 % at 8 m/s in tests [16]VIO + multi-gate corner detections in an EKF, motion-primitive planningFoehn et al., RSS 2020 / Auton. Robots 2022 [16]
Time-optimal trajectories through waypointsFaster than expert human pilots (motion capture) [24]Complementary progress constraints (CPC)Foehn et al., Science Robotics 2021 [24]
Time-optimal flight onlineBeat a world-class pilot’s lap time at up to 60 km/h [25]Model predictive contouring control (MPCC)Romero et al., T-RO 2022 [25]
Optimal control at network speedState-to-command networks imitating optimal control [26], then RL straight to motor commands [27]Guidance-and-control networks (G&CNet)Li et al., ICRA 2020 [26]; Ferede et al., ICRA 2024 [27]
RL vs. optimal control108 km/h peak, above 12 g [29]Deep RL on a task-level objectiveSong et al., IROS 2021 [28]; Science Robotics 2023 [29]
Champion-level racing15 of 25 races won against three champions, and the fastest race time [30]Deep RL policy, VIO + gate detections, residual models from real flightsKaufmann et al. (Swift), Nature 2023 [30]
No explicit state estimateFlight from pixels to thrust and body rates, up to 40 km/h [31]End-to-end RLGeles et al., RSS 2024 [31]
Champion-level racing on one camera, in a leagueWon A2RL 2025 [32]Gate PnP + drag-model EKF; RL G&CNet to motor commands at 500 HzBahnam et al. (MonoRace), Science Robotics 2026 [32]
Fast obstacles3.5 ms latency, obstacles at up to 10 m/s relative speed [35]Event camerasFalanga et al., Science Robotics 2020 [35]
Racing another droneFrom a 2D game-theoretic planner [37] to multi-agent RL that beat a champion with 50 % fewer collisions [39]Game theory; competitive and self-play RL [38][39]Spica et al., T-RO 2020 [37]; arXiv 2025 [38]; preprint 2026 [39]

The tools behind them: AirSim [34], FlightGoggles [21] and Flightmare [33] for simulation and RL at scale, and the UZH-FPV dataset and its VIO competitions for estimation at racing speed [36]. The survey by Hanover et al. covers the field to 2024 [1].

In the authors’ words, and what they mean:

  1. Learning did not replace models; it joined them. “No method with competitive performance in the real world is fully data-driven” [1]. Each winning system cited here from 2018 on used a learned component (gate detection, or the controller) inside a model-based structure (an EKF, a map, a dynamics model) [10][15][30][32]. MAVLab’s AlphaPilot team judged that a monolithic network trained purely in simulation “likely requires too many training samples” [15].
  2. RL wins on the objective, not the optimizer. “The fundamental advantage of RL over OC is not that it optimizes its objective better but that it optimizes a better objective” [29]. Optimal control’s split into a planned trajectory and a tracking controller limits what the controller can express when the model is wrong; RL optimizes the task (progress through gates) directly, under randomized models [29].
  3. The sim-to-real gap is closed with data from the real track. Swift fitted Gaussian-process residuals for perception and k-nearest-neighbour residuals for dynamics from real flights, then fine-tuned in the augmented simulator [30]. MonoRace relied on “extensive domain randomization” [32].
  4. State estimation is the binding constraint. Classical VIO struggles with motion blur, low texture and high dynamic range at racing speed [1]. UZH’s AlphaPilot crashes came from “the combination of VIO tracking failures and no visible gates” [16]. (assessment) Each of those winners anchored its estimate to the gates.
  5. Low-level control authority matters. MonoRace’s network sends motor commands directly, at 500 Hz “with full throttle authority” [32], removing the inner loops between the policy and the actuators.
  6. Reliability, not speed, is now the gap. MonoRace’s winning policy completed 55 of 77 flights [32] (state of the art). Humans crash and carry on; Swift “was not trained to recover after a crash” [30]. The 2026 Human vs AI race was decided when the AI hit a gate and could not recover [47].
  7. Other drones are the open problem. Of Swift’s 10 losses, 40 % were collisions with the opponent and 40 % with a gate; Swift was “unaware of its opponent” [30]. MonoRace lost the 2025 multi-drone race to a collision [32]. Multi-agent RL is the current answer in research [38][39].

What is still unsolved [1] (and assessment): reliable high-speed estimation from one camera; recovery after contact; racing among other drones; and transfer to venues the team has not mapped.

(assessment) The baselines and decisions follow from the history:

InsightWhere it lands
Lap time and success rate are the scoreEvery baseline is scored the same way, over seeds (test plan §6); reliability counts as much as speed (insight 6)
A2RL’s sensor rule is the barOne mono camera and an IMU is the minimum sensor set for every baseline (mission requirements §2, SYS-03)
Models plus learning, anchored to gates (insights 1, 4)Hybrid estimation with VIO, gate PnP and a drag model (ADR 0004); B2m tests MonoRace’s estimator without VIO
RL vs. optimal control is still open off motion capture (insight 2)MPCC is the primary controller, with a learned-policy slot to compare like for like (ADR 0003, B3)
Control authority (insight 5)MPC on the companion, INDI and the rate loop on the flight controller (ADR 0002)
Other drones decide races (insight 7)Layered detect-and-avoid: MPC constraints plus an independent safety filter (ADR 0005, B4)
Small onboard computeThe mixed-precision study of what precision each component needs
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